
Now, I’m not denying that there might be cases where 1.69 ends up with a better path. These are the things we can actually measure and can state objectively. EE also wins by a large margin in the time it took to find such a path. We have tests for pathfinding that we run on latest EE and on 1.69, and EE wins by a small margin in the quality of the path found. Similarly, there have been numerous reports that pathfinding in EE has gotten worse, but no one has ever bothered to point out an exact case, always opting for vague statements such as yours.

Doesn’t stop the player who rolled a 4 five times in a row to make assumptions. For 15 years there have been reports how the RNG in NWN is broken, yet all statistical analysis shows it to be perfectly valid. Pathfinding, like the RNG, is notorious in making humans see patterns where there are none. 34 which brought some fixes to this new crap, the patfinding is still worse than ever and my summons are getting stuck by the regular tileset walls very often.ĭear (and others sharing these concerns), I have no idea what the new code for pathfinding was supposed to solve.
